Clair Obscur: Expedition 33 – Ultimate Maelle Build for Endgame Domination (Full DPS Setup, Skill Rotation & Team Strategy Guide)
Best Weapons for Maelle and Her Party
To get the most out of this overpowered Maelle build in Expedition 33, weapon selection plays a foundational role. The choices below are optimized for maximizing damage output, boosting gradient generation, and enabling perfect skill rotations.
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Maelle's Weapon – Melm
You’ll get Melm after defeating the Gestal Village Chief. This weapon is crucial because it lets Maelle begin combat in Virtuous stance—a must for this rotation. If you don't have Melm yet, don’t worry; the build still works using a stance-switching skill. -
Verso’s Weapon – Chevalum
Chevalum claims to start battles at S Rank, but that’s not vital here. The key benefit of this weapon is its synergy with early battle actions and AP recovery mechanics. -
CL’s Weapon – Corderon
This one’s more important than it looks. Corderon applies a curse to CL, which increases damage output by 50% and gives extra AP when cursed skills are used. It boosts both utility and sustainability in the rotation.
Character Stat Priorities
Every character in your party needs to be stat-prioritized for efficient damage cycling and turn order control. Here's what to focus on:
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Top Priority: Agility – To control turn order accurately.
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Secondary Priority: Luck – For higher crit chance and skill procs.
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Third Priority: Defense – Just enough to avoid random wipes.
This stat order helps maintain a consistent battle flow where Verso always acts first, followed by CL, and finally Maelle.
Luminas & Pictos – Optimizing Gradient and Buff Synergy
The real power of this build comes from carefully selected luminas and pictos that work together to generate gradient energy and stack buffs for Maelle’s explosive damage burst.
CL's Luminas – Gradient Generators & Utility Boosters
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Auto Rush & Greater Rush
These increase CL's action frequency, which is vital for building up gradient levels quickly and applying buffs on time. -
Charging Alteration, Charging Attack, Charging Critical
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Charging Alteration triggers when CL buffs Maelle.
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Charging Attack activates on normal attacks.
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Charging Critical works only once per turn and triggers after a critical hit.
Use each only once per turn to avoid wasting activations.
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Double Mark
Allows CL to mark targets without removing the effect immediately. Essential for Maelle's damage targeting. -
Energizing Start
Stack this as much as possible. It gives early AP advantage. -
Faster Than Strong
A budget version of “Cheater.” It enables CL and Verso to play twice per turn with reduced damage, which is fine because Maelle is the main damage dealer.
CL's Pictos
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Burning Break
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Gradient Breaker
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Shielding Death – This sets up Maelle’s defensive synergy after CL’s early sacrifice.
Verso’s Luminas – AP Support & Break Setup
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Similar to CL but swap in Breaking Death. This fills up the enemy's break bar quickly, enabling easy stuns and keeping enemy actions minimal.
Verso's Pictos
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Auto Death – Triggers death at battle start.
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Second Chance – Brings the character back once with full health.
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Painted Power – Helps Maelle trigger her high-damage rotation by creating a shield synergy.
These deaths aren't mistakes—they're strategic. When Verso and CL go down, Maelle gets boosted by the “Powerful Shield” effect: +10% damage per active shield point. With six shield points, that’s a 60% bonus damage multiplier.
Maelle’s Core Damage Setup – Skills, Buffs, and Passive Power Stack
This part of the build transforms Maelle into a damage-dealing juggernaut. With the right passives and skills in place, you can achieve over 200 million damage in one attack, with potential for even more.
Must-Have Passive Skills for Maelle:
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At Death’s Door – +50% damage when HP is low.
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Confident Fighter – Adds 30% more damage consistently.
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Immaculate – Grants +30% damage on the first hit of a turn.
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Inverted Affinity – +50% damage over the next three turns after activation.
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Glass Cannon – +25% damage in exchange for lower defense (acceptable trade-off).
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Roulette – A chance-based skill that sometimes boosts damage by 200%. Huge potential.
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Teamwork – +10% damage if all allies are alive at the start. Works well early on.
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Auto Rush / Cheater / Greater Rush – These give Maelle extra actions. Only equip one at a time based on availability.
Key Takeaways:
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Stack percentage buffs from different sources (affinity, passives, curse effects).
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Don't activate buffs randomly—time them for the burst phase.
Core Skill Rotation Strategy – Break, Buff, Burst
This is the exact sequence you should follow in most encounters to get Maelle to unleash peak damage.
1. Verso’s Turn (First Action):
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Aim & Shoot – Begin gradient build-up.
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Basic Attack – This generates gradient and sets up rhythm.
2. Verso’s Turn (Second Action):
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Radiant Slash – This move breaks the target, stunning it and preventing counterattacks.
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Overload – Replenishes AP.
3. CL’s Turn:
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Fortune’s Fury – Buff Maelle for double damage on her next move.
4. Maelle’s Turn:
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Last Chance (if needed) – Switches to Virtuous stance.
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Pick your Skill –
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Use Gage for a single powerful target.
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Use Phantom Strike for multiple enemies.
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Result: 200–250 million damage with the potential for billions depending on crits and roulette proc.
Speed Tuning – How to Sequence Turn Order for Perfect Rotation
Controlling your team’s speed stats is crucial for executing the skill rotation without interference from enemy turns.
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Fastest: Verso – She opens the round with setup skills and must act first.
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Second Fastest: CL – Buffs Maelle, applies debuffs, and assists with gradient generation.
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Slowest: Maelle – She should always act last to benefit from full buffs and enemy stun.
Optimal Speed Ranges Example:
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Verso: 2000
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CL: 1985
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Maelle: 1950
Avoid wide gaps like 2500 / 1500 / 500. That gives the enemy chances to slip in between your turns. Tight tuning ensures fluid rotations and minimal risk.
Final Steps – Execution and Results
Once everything is set, and the enemy is broken, Maelle will:
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Be under double damage buffs.
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Have +50% or more from passive boosts.
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Enjoy the 60% bonus from shield stacking.
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Possibly benefit from a +200% spike from Roulette.
When you cast Gage, you should easily hit 200 million or more in a single hit. If conditions align, you may exceed 250 million or even reach billions in damage.
Try it on different bosses and challenges. Let us know your best damage results in the comments.
Conclusion – Maelle’s Endgame Build Is the Meta
With the right setup, Maelle becomes one of the most destructive characters in Clair Obscur: Expedition 33. From weapon choices to gradient-generating luminas, and finally a perfectly timed skill rotation, this build is not only overpowered—it’s efficient, repeatable, and fully optimized for endgame content. With a few tweaks and some speed fine-tuning, you’ll hit 200+ million damage consistently. If you’re aiming to dominate in New Game Plus or push your damage into the billions, this Maelle setup is your best bet. Give it a try and let us know what numbers you’re seeing!
FAQ Schema (Plain Text Format)
Q1: What weapon should I use for Maelle in Expedition 33?
A: Use Melm, obtained after defeating the Gestal Village Chief. It starts the battle in Virtuous stance, ideal for Maelle's burst phase.
Q2: Is this Maelle build viable without Melm?
A: Yes. You can use a skill to switch to Virtuous stance if you don’t have the weapon.
Q3: How much damage can this build do?
A: Depending on buffs and crits, you can expect 200–250 million damage per hit, with potential for billions.
Q4: Why are CL and Verso dying at the start?
A: It's part of the strategy. Their deaths trigger shield bonuses that increase Maelle's damage output by 10% per active shield point.
Q5: What are the best luminas for CL?
A: Auto Rush, Greater Rush, Charging Alteration, Charging Critical, Double Mark, and Energizing Start.
Q6: What should the team’s speed order be?
A: Verso fastest, CL next, Maelle slowest—with tight speed gaps (e.g., 2000, 1985, 1950).
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